I made the calculation with a time resolution of 0.0001 s too. The results make perfectly sense for me.
You entered a geometry with a lot of reflecting surfaces (actually 6, not just one). The first reflection you find is coming, always, from the floor. Then you will get the reflection from the wall, much more delayed. And finally, the double-reflection (floor+wall).
I show you here the pictures of the impulse responses and of the ray paths, for receiver n.1:

Please notice the thin red lin connecting the source with reciver n.1. This is the direct sound, not touching any surface.

This is the sound being reflected by the floor. It arrives with a delay of approximately 1ms from the direct sound. Please notice how the floor surface has been evidenced by a green border.

This is the second reflection, coming from the vertical wall (there was no need to use 5 surfaces for drawing it, one had been enough). Now the delay is much bigger (41 ms).

And finally here you see the fourth, and last, reflection, making a double-bounce over the wall and the floor.
A manual inspection of the .__A file reveals, as expected, that just 4 lines are non-zero, at the same time delays as the pictures above show.
I posted all the data files for this test case on:
http://www.ramsete.com/Public/Ramsete/Samples/Vrejis/Bye